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In Phase 2, she'll ignore aggro and run around the room summoning moppets to back her up. In Phase 3, she'll continue with melee strikes, followed up powerful spray attacks. Tanks should keep her oriented away from the rest of the party. Her breath attack will kill players in light or cloth armor.

Duke Volperon's got the final bit of energy Jelena needs to release the seals on the dementalith chamber. But he's a hard man to get an audience with: you'll first need to battle through rooms of Lokians and disc reapers. Happily, disc reapers aren't that bright and have short range attacks. Kite them out of range of the duke and whittle them down. Volperon's a gentleman, but still a dangerous foe. He slashes with his cane, is acrobatic and has a swift spinning kick that hits hard and fast.

He has a particular hatred of lightly armored foes, and many of his attacks can instantly drop spell casters or slow-moving melee fighters. Volperon occasionally lunges at whoever has the highest aggro, slashing twice and following up with a stab. If enraged, this combo can drop just about anyone. Another thing to watch for is Volperon's Blood Curse. His announcement of "eat arcane death! You've got seven seconds before your HP are just gone.

Healers, be on the lookout for an affected teammate, and get rid of this status effect ASAP! After you kill the duke—and watch a brief cutscene—it's time for another chat with Jelena. She asks you to escort her back to the ladder, and while it's not a long walk, it is timed. You have 15 minutes to get her past fresh spawns of Lokians, vampirs, disc reapers, and blood moppets. Once you do, she dashes ahead, leaving you to get down the ladder by whatever means you can. A new hallway has opened up, and it's full of Lokians and disc reapers blocking the way to the dementalith generator.

If you're quick enough, you can run past the disc reapers without engaging them. The southernmost chamber is a blood-soaked chapel full of Lokians spoiling for a fight.

Take them all out, especially the sorcerers on the sides. When you're ready to proceed, destroy the dementalith generator at the back of the room. You'll watch a short cutscene featuring Arch-Villainess-in-training High Priestess Akia, who monologues for a bit and promises swift retribution for your meddling.

She summons Malgarios, a powerful bloodclaw arachnen, to prove just how serious she takes this interruption in her nefarious plans. Malgarios is a tough boss, with brutal melee strikes and area attacks. Its combo attack drives forward, pushing even a blocking lancer back. Tanks and healers will need to fight with caution, and ranged combatants need to keep a healthy distance from the front of the fight. When Malgarios roars, prepare for a powerful area strike.

If its eyes flash red, it's preparing a massive single target attack. Malgarios also spits balls of noxious fire, so tanks should try to keep aggro at all times. Anyone not otherwise occupied should focus fire on these newcomers—they can easily wipe the party. Your best defense is to not have them appear at all, and if you can stun or sleep Malgarios before they're summoned, you'll have a much easier time of it. Malgarios switches to ranged attacks during this stage, so tanking it is especially important.

Healers, don't let the tank down—once he drops it's all over for everyone else. Deal with the adds, keep doing damage at a safe distance, and Malgarios will fall. Miss a block or dodge, or get distracted, and it's all over. You just saved Poporia from an onslaught of angry vampirs—and gave the Scions of Lok a black eye to boot! And if you've been doing the side quests, you can return to the manor later to do some follow-ups.

Fine work, soldier! Tera Wiki Guide. Last Edited: 30 May pm. How to Enter the Dungeon While the dungeon proper is accessible to any character level 26 or higher, to get the full experience, you'll want to follow the Insanity Epidemic plotline. The Story So Far Dungeon Walkthrough This section will walk you through the main quests and encounters of the Sinestral Manor. Quest Title Min. Vampirs Suck Justicar Bruke is your contact in this province, so when he and Prefect Paka tell you the vampirs need to be dealt with, off you go.

Familiar Faces Paka sends you to Jelena, who's now convinced the vampirs are pawns of the Scions of Lok, but still doesn't know what they're after. A Bloody Business Surdek's notes talk about manufacturing dementaliths—and indicate they're being built in the manor itself.

Your Mission, Should You Choose to Accept It The dementaliths are in a secured area, so to reach your target you must defeat the vampir leaders Duchess Tirania and Duke Volperon to release the bindings on the door.

A Stroll Through The Center The corridors are full of witches, wraiths, and the vampirs' trusted servants. But it does leave you with one more thing to deal with in here. If you don't, you'll have a room full of angry Lokians to deal with while you fight… When you're ready to proceed, destroy the dementalith generator at the back of the room.

Was this guide helpful? YES NO. In This Wiki Guide. Tera explores a new style of gameplay that combines all the depth of an MMO with the gratification of an action game. Release Date. Forza Horizon 5 Review. Sony Has Sold In Partnership with Wal-Mart. He will also have a Dungeon Quest for you: you will be killing Kagaron, who is a boss in Sinestral Manor.

He is in a sub-basement. This is to the left and around topside. How to get to the front gate video. You will then return to Segodun to turn in the quest. This is a Solo Dungeon quest. You will be running the whole dungeon. ALL the mobs and bosses are dumbed down. Click on the teleporter at the front door and be sure to click SOLO.

Go in and up the steps and talk to Jelena. After your done talking with her then continue running the dungeon. After you climb the ladder to the top and enter the small hallway, to the left is a witch. Kill her if you still need her for your quest. Once you enter the room where the Duchess is, you will need to fight your way to her. She is on the far side of the room. After you have killed the duchess you will make your way to the left across the room, through a hallway to where the count is.

While in this hallway there are mobs you can kill for your quest: they are on each side of the hallway in alcoves.

She is going to help you fight your way back to the ladder. Then you will be making your way to the hidden temple room. There will be mobs to fight on your way into the temple room.

The disc reapers you can just run past, but everything else kill, especially ALL the mobs in the temple room. After you have killed all the mobs in the temple room, before you break the big giant rock in the middle of the room, go talk to the priestess at the far end of the room. Click on Bruke. Samael is now going to start you on a new red quest, "Revelation of the Goddess.

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