Ony 25, for instance, can be done in like 15 minutes from the first fight to the end. But that is on a no-fail run. If you have a few wipes, and some people getting frustrated and leaving, and having to find new people, it could take you a couple of hours.
Post by buzz Me and my GF are in the same guild, so a raiding guild is out of the question, I'll have to pug them,. Post by skribs It really depends on a lot of factors. Wipes, as has been mentioned, can increase the duration of a raid. However, simply being better geared can too.
Let's take Naxx - If you drop from 3 tanks to 2, and instead of healers run 4, you can easily have 19 DPS in a run. Then factor in instead of doing 2k DPS like they did back in the day, and take a group with people all at 6k. It also depends on your tanks and healers. If your healers go OOM every fight and have to drink, that's extra time. If your tanks take 3 minutes to pull each group for whatever reason, that will take extra time.
If your tank marks on the fly and chain pulls and your healers can keep up, then your run will go a lot faster. For example, H HoL is usually a fairly long run. With my friend tanking and me healing we've done it in 12 minutes, because he knows how to chain pull and I can heal without going OOM. Many instances requiring a raid are also subject to a raid timer.
This section concerns content exclusive to Mists of Pandaria. In Patch 5. This section concerns content exclusive to Cataclysm. As of Patch 4. This section concerns content exclusive to Wrath of the Lich King. In World of Warcraft: Wrath of the Lich King , all player raids are also available to complete with 10 players. This is so that more players will get to see end game content. Even the Lich King encounter is available as a 10 player raid.
Raids are designed as activities for people whose characters have reached the maximum level. As the game does not permit further increase of skills, or introduce new abilities, the only avenues remaining to enhance a character lay in "better gear".
In addition, a majority of such bosses also require the group use particular, sometimes unique tactics. While occasionally those tactics mirror those used by smaller groups, they often require things that smaller groups simply don't have the diversity to do. Given these unique requirements, most raid boss encounters require some amount of practice to defeat. Raiding guilds are guilds that devote some or all of their collective time to playing in raid instances, defeating or practicing to defeat raid encounters.
They have the advantage of being able to get to know the abilities or lack thereof of their various members, and adjust their tactics accordingly. They also have a shared investment in the success of not just that raid, but future raids as well, a feature that "pick up raids" lack.
There is some academic discussion about the concept of raids as they currently are designed in major graphical MMOs, primarily centered on how much of a player's time they consume.
A typical World of Warcraft raid can take hours once the group is able to complete it, and can take much more time over many sessions to get to that point. Basically, that it can take up as much of one's time as permitted. There are, of course, extreme examples, such as a Final Fantasy XI raid that lasted 18 hours before they decided to quit.
World of Warcraft mitigates such long boss fights by adding enrage timers to bosses to ensure that a single fight does not last too long. Given the amount of time involved to be successful, there are some game developers and academics that feel that raiding can be a focus for obsession, impacting a person's ability to care about real life goals and accomplishments. The leader of a party can convert the group to a raid by clicking the "Convert to Raid" button in the Group window. At this point it becomes a "group of parties" with up to 8 parties, each with 5 characters.
The leader of the raid can drag characters between groups to move them to different parties; typically, this is done to achieve some strategic goal such as distributing shamans and paladins to share totems and auras or warriors with rogues for Battle Shout note that this is no longer needed in current patch. See Raiding for newbies for further details. Post away! Log in , it's free! An alternative version of this wiki is now operational and ready for use. WoWWiki Explore. There is no set World of Warcraft raid length, only average times for raids in general.
A raid force that wipes on every boss and then succeeds will take twice as long as a raid that can take down the boss successfully the first time. Gear also affects the overall length of the raid. Better gear means that the tanks, the DPS, and the healers can all perform their respective roles better.
The primary feature determining the length of boss fights is how much damage per second the entire raid can put out. As most guilds view MMO content as a linear progression, raid leaders schedule raids based on the items needed to get the raid force better gear. When a guild chooses to do a raid for nostalgic reasons later, a player may be surprised how much easier content that once gave him and his guild mates a lot of trouble has become.
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