A useful range of resistances due to its Dragon typing also allows Kyurem to find opportunities to switch in safely despite Ice-types complete lack of defensive advantages, though its weaknesses to common types such as Rock-, Fighting-, and Fairy-types give Kyurem an equally difficult time. Taking things a step further, Kyurem is also unsurprisingly outclassed by its own "complete" formes, as Black Kyurem is a far better physical and mixed attacker while White Kyurem is a better special attacker.
While its bulk can help it take weaker hits from these types, this does make it somewhat vulnerable to being revenge killed. This is especially true when considering both Black Kyurem and White Kyurem as options. As boring as Pressure is for a legendary, Kyurem has no choice in the matter here. That being said, Pressure can be useful to stall out PP, particularly on sets using Substitute and Roost, so it isn't the worst ability in the world. Kyurem can naturally make effective use of choice items thanks to its solid offensive stats and acceptable Speed, and it has the special movepool to support it.
While the Special Attack drop is problematic, choice sets often switch in and out frequently so the drop doesn't hurt Kyurem too much. Ice Beam gives Kyurem a reliable secondary STAB move that provides greater super-effective coverage than Draco Meteor, at the cost of noticeably less power. Earth Power allows Kyurem to hit Steel-types that otherwise wall Kyurem, complementing its neutral coverage perfectly.
If using Choice Specs, Focus Blast can be used to break through special sponges such as Umbreon and Blissey, while Flash Cannon can be used to surprise Fairy-types that typically can handle special moves from Kyurem. The item choice ultimately determines how Kyurem should be played.
A Choice Specs should be used if you want Kyurem to punch holes in the foe's team, while a Choice Scarf allows Kyurem to function as a revenge killer or late-game cleaner. Kyurem can utilize a mixed set to function as a more dedicated wallbreaker that relies less on prediction than a Choice Specs variant.
Draco Meteor allows Kyurem to punch holes into the opposing team, though the Special Attack drop can be very detrimental to Kyurem's success since the ability to switch moves without switching out is a strength of this set. Earth Power allows Kyurem to break through Steel-types that otherwise don't mind Kyurem's STAB moves, and Outrage lets Kyurem punish special walls that think they're safe from its special attacks.
However, Roost is an alternative to keep Kyurem healthy amidst residual damage and Life Orb recoil. Maximum Special Attack and Speed investment let Kyurem hit as hard and fast as possible, while the leftover EVs are placed in Attack if using a physical move. Hasty nature is preferred if using a physical attack, though otherwise Timid nature should be used so that it can avoid hurting its impressive overall bulk.
Life Orb boosts Kyurem's damage output further at the cost of some HP every turn, allowing it to effectively break through bulkier foes. This also makes Modest less appealing since the extra damage output that Modest provides isn't as appealing as the Speed boost with a Timid nature.
This set takes a different approach to using Kyurem, making active use of Pressure to stall out PP of moves. Earth Power lets Kyurem hit Steel-types that can otherwise mess with Kyurem's ability to stall out a foe's PP, which rounds out its neutral coverage nicely.
Substitute allows Kyurem to evade status as well stall out PP effectively without taking too much damage in the process, and makes it possible to stall out moves like Stone Edge and Close Combat that otherwise destroy Kyurem.
Roost lets Kyurem maintain longevity in order to stall a foe's PP longer than Leftovers can recovery can help it with. A Timid nature is also preferred to set up Substitute against as many threats as possible. Leftovers is preferred so that Kyurem has passive recovery and doesn't need to rely on Roost as much, though Life Orb can give Kyurem some extra power that it can just heal off with Roost anyway.
Kyurem was finally legal to use in this year's VGC format, but unfortunately its base form has been near the bottom of the barrel in terms of restricted legendaries. Standard Kyurem just doesn't come anywhere close to matching the power of many of the stronger restricted legendaries, and there's very little reason to use it over its fusion with Reshiram, which gains a substantial boost in Special Attack.
Normal Kyurem does have some use in formats where most of the restricted legendaries including Kyurem-White are banned, but it still won't likely be found near the top of the tier. The set simply allows Kyurem to hit as hard as it can. The choice between Life Orb and Choice Scarf comes down to what your team needs. Pressure is the only available ability but doesn't really help much other than potentially determining speed tiers by the order of which certain abilities activate.
Protect is arguably the best move in doubles, and necessary on the Life Orb set. Kyurem may not be as frail as most Ice-types, though is typing gives it more than just an Achilles' Heel. Fairy-types such as Mega Gardevoir, Clefable, Florges, and Sylveon generally give Kyurem a difficult time since they have the bulk to take Ice Beams and are immune to Dragon-type moves.
Mega Gardevoir and Sylveon also don't care about Substitute due to Hyper Voice, though all of these Fairy-types can easily be caught off-guard by Flash Cannon or Iron Head so they should be careful. Fighting-types such as Infernape, Breloom, Heracross, and Conkeldurr can all give Kyurem a difficult time, as they can either outspeed and KO Kyurem, revenge kill it with Mach Punch, or take a hit and retaliate with an attack of their own.
While Rock-types themselves are uncommon outside of a few such as Tyranitar, Stone Edge is a common coverage move that gives Kyurem a tough time unless it can PP stall with Substitute, and the ever-popular Stealth Rock also puts Kyurem in a difficult spot. Special walls, particularly Steel-types such as Bronzong, also typically stop Kyurem since it struggles to break through the likes of Florges, Blissey, Chansey, and Snorlax even with coverage moves to deal with them.
While it can harass them with Substitute and Roost, they can usually take most of what Kyurem can throw at them. Black Kyurem. When fused with Zekrom, Kyurem becomes a physical powerhouse with one of the highest Attack stats in the game, making for one dangerous physical wallbreaker. In a 3v3 environment, it definitely is a terrifying presence that Battle Spot is glad it never needs to deal with. However, in a broader 6v6 environment, Black Kyurem has significantly more issues that make it a far more manageable monster despite its monstrous base stat total, namely its physical movepool.
The introduction of Fairy-types took this further, giving us more ways to keep this monster in check. However, that isn't to say that Black Kyurem is not a dangerous threat. For all intents and purposes, Black Kyurem is more or less a better version of Kyurem, as you might expect from a fusion between Kyurem and Zekrom. It might not be the killer Ice-type legendary people expected from BW2, but Black Kyurem is definitely not a dragon you ever want to take lightly.
It is part of the Tao Trio, along with Reshiram and Zekrom. What is super effective against kyurem? How do you catch Kyurem in Pokemon Black? To catch Kyurem, you first need to finish the main game. Then you need to reach Lacunosa Town, which you can reach by going east from Opelucid City. Take the east exit of Lacunosa to reach Route Should I fuse kyurem and Zekrom?
So, if you give your Kyurem really cool, strong, and appropriate moves, fusing is definitely the best choice. Who is stronger Reshiram or Zekrom? As you can see both Pokemon are the same, but where they differ is Zekrom is a Physical Attacker with stronger physical defence whereas Reshiram is a Special Attacked with stronger Special defence.
Is kyurem the strongest dragon type Pokemon? Who is stronger Zekrom or Reshiram or kyurem? Reshiram has three weaknesses Ground, Dragon and Rock. Zekrom also has three weaknesses Ice, Ground and Dragon.
Black and White Kyurem. Thread starter shrang Start date Jun 21, Pocket said:. Speaking of which, there should be a BW Kyurem thread in Ubers :o.
How hard would it hit Lugia and Ho-oh if the weather is neutral? Great Wall Lugia: Tank Ho-oh: Manaphy taking a break. Oh wow, they have base stat totals of Can White Kyurem compete with Palkia?
It has 20 more Special, but has a worse typing and worse movepool, and it doesn't really benefit from the weather in any way, and it also can't be a switch-in for Specs Kyogre. Black Kyurem definitely looks promising, but it really wants a physical ice attack. I'm pretty sure Black Kyurem will get Ice Punch since its a tutor move. What saddens me is two things. Secondly, Iceus's niche just got more narrow :.
What's wierder is I'm not sure what can counter both of these, in particular Black Kyurem. Salac in general should hinder stall even more. Electro Gypsy. Steelix is the only thing I can think of when I look at Black Kyurem. Of course it couldnt hope to absorb a super effective Hidden Power from that SpA. Then again, if you need two pokes to wall something it's very OP. Hippowdon, not so much. Without a sub up, most if not all Scarfers can force Kyurem out so hazards should help deal with it as well because it's still an Ice poke on the ground.
Krabmeat said:. Of course, Specs Mewtwo dies before that if they're scarfed. Best counter I can think of.
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